PM3.6 - Donkey Kong - Action - 0x121
Entry Script
- Subroutine(0x1ec18)
- Subroutine(0x2d5b0)
- CreateInterrupt { interrupt_id: None, action: 0x129, requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc73))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x5a06)))
- PreviousInterruptAddRequirement(OnAPassableFloor)
- CreateInterrupt { interrupt_id: None, action: 0x123, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc31))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x122, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc2d))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (InAir) }
- ChangeSubactionRestartFrame(ThrowFWait_1)
Exit Script